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WNY Mobile Steam & Maker Lab Powered By AT&T Unveiled for Urban Schools | Arts & Culture

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WNY Mobile Steam & Maker Lab Powered By AT&T Unveiled for Urban Schools
WNY Mobile Steam & Maker Lab Powered By AT&T Unveiled for Urban Schools

Innovative initiative is a collaboration of Computers For Children, WNY STEM Hub and AT&T to ensure more students have the opportunity to experience STEAM and makerspace educational opportunities    

AT&T, Computers For Children (CFC) and the WNY STEM Hub announced the launch of the WNY Mobile STEAM & Maker Lab Powered by AT&T, which is designed to provide public and charter schools across Western New York with comprehensive resources and instruction to engage more students in science, technology, engineering, arts and math (STEAM) education and career paths through an immersive educational experience. The launch was hosted at the Buffalo Academy of Science, the first school to receive the 10 week program for its students before packing up and moving on to the next school. New York State Senator Chris Jacobs took part in the rollout of the mobile lab and joined students trying out some of the technological and maker assets that the WNY Mobile STEAM & Maker Lab Powered by AT&T is equipped with to bring to schools.

The innovative educational initiative will offer regional city schools’ students  hands-on demonstrations and classes, increasing youth's creativity and interest in STEAM fields through “learning by making,” offering  hands-on activities and access to technologies, while empowering the growing maker movement throughout the region and nation. A makerspace is a place in which people with shared interests, especially in computing or technology, can gather to work on projects while sharing ideas, equipment, and knowledge, and to make this more accessible for more for students is the impetus of developing a mobile version. In addition, the WNY Mobile STEAM and Maker Lab Powered by AT&T at community events and public spaces across the region.

This marks the first mobile STEAM & makerspace in the region, a concept that has been growing in popularity and practice across the country to provide more students in STEAM and makerspace educational opportunities, and will serve as an extension of what students are learning in school by providing a curriculum and technological equipment for the students to build and create innovative designs.  The WNY Mobile STEAM & Maker Lab Powered by AT&T will include various materials that support engineering science, energy science, magnetic science, rocket kits, light science, robotic kits and LEGO Engineering interactive kits, 3D printers and other engaging hands on resources. WNY Mobile STEAM & Maker Lab Powered by AT&T works in partnership with teachers to develop a  custom  10 week curriculum that supports  classroom instruction and expands the learning to the after school environment.  Educational activities are designed to engage and interest students by exploring elements of light such as refraction and reflection, creating lightsabers and using LEGO Mindstorms Robots to learn about  analytical thinking to solve various courses and engineering problems.  Students work in teams to promote teamwork and collaborative learning.  Buffalo ed-tech startup, Thimble, has also contributed a number of its award winning electronic maker kits to be included in the WNY Mobile STEAM and Maker Lab Powered by AT&T.

The WNY Mobile STEAM & Maker Lab Powered by AT&T is unlike other mobile labs that have traveled through the region for a day to promote a new technology or service, it was created to only service WNY with the sole purpose of providing inquisitive students an opportunity to learn, innovate and create.

“I would like to thank AT&T for their great support and congratulate Computers For Children and Western New York STEM on the roll out of this new mobile STEM education program,” said New York State Senator Jacobs.  “These types of innovative partnerships and creative programs are exactly what schoolchildren of all ages need if we are to achieve our collective goal of better preparing our students for the high-tech, innovation economy of the future,” Jacobs added.

“The goal of the program is to work with schools and science teachers to develop a culture of creative exploration in the after school hours; where students can experiment with STEAM concepts and engage in innovative play,” Christine Carr, executive director, CFC. “We are proud to be partnering with AT&T and the WNY STEM Hub to make this program a reality after a year of planning, attending to logistical needs and developing the engaging curriculum, and this innovative mobile program will impact student lives across Western New York by broadening their education.”

The mobile STEAM Education program that applies highly innovative and custom learning programs created by Computers For Children, WNY STEM Hub and AT&T using makerspace concepts and offering them free to urban schools that aspire provide an introduction to STEAM through maker space learning activities.  Once students learn and understand STEAM concepts, a makerspace setting provides an open environment where tinkering and design meet, creating creative opportunities to engage kids in the innovative process.  The WNY Mobile STEAM & Maker Lab Powered by AT&T will make its way to several partner schools Buffalo Science Charter (Pilot), followed by Tapestry Charter Middle School, Global Charter High School and MST [Buffalo #197] by way of a mobile STEM van with equipment and engaging curriculum.   Students will engage in activities that introduce them to the basic principles of coding, engineering, project-based learning, manufacturing, production skills, as well as the creative design process and critical thinking skills.

AT&T’s support and collaboration in this program is part of the company’s legacy of supporting educational programs focused on STEM disciplines in New York through AT&T Aspire, the company’s signature $350 million philanthropic initiative that drives innovation in education by bringing diverse resources to bear on the issue including funding, technology, employee volunteerism and mentoring. Aspire is one of the nation’s largest corporate commitments focused on school success and workforce readiness by creating new learning environments and educational delivery systems to help students succeed and prepare them to take on 21st century careers.

“AT&T is proud to collaborate with these dynamic organizations to develop and support this innovative experience for local young minds as it further enhances our commitment to providing resources for STEM-related educational programming throughout Western New York,” said Kevin Hanna, director, External Affairs, AT&T. “Our economy continues to transform at a robust pace – requiring a workforce with a focus on technological education and literacy – and STEM and innovative programs like this one are vital to ensure that the students of today are equipped to compete in the global innovation economy of tomorrow.”

Programs such as this are preparing youth to meet the requirements for participation in the new workforce and new workplaces that are now in demand. In fact, employers are expressing concerns about the potential of a shortfall of workers skilled in STEAM disciplines in the days ahead, and look to organizations such as Computers For Children and the WNY STEM Hub to generate the human capital necessary to meet their demands.  Underscoring the importance of community outreach programs and educational opportunities like this one driven to prepare youth for the future workforce, which is transforming at a robust rate. According to the Bureau of Labor Statistics and U.S. Department of Labor, much of the growth in the domestic and global economy will come from STEM-related jobs – a highly lucrative and competitive field. It is estimated by 2020 there will be 2.4 million unfilled STEM jobs with more than half made up of digital engineering, computer and coding careers, underscoring the importance of providing youth the tools and skills necessary to compete in the innovation economy.

“We are grateful to AT&T for seeing the need for a mobile maker space program that efficiently delivers equipment and creative technology experiences to schools that otherwise might not have access,” said Michelle Kavanaugh, president, WNY STEM Hub. We're fortunate that Computers For Children has the talent to deliver the instruction. WNY STEM is pleased to be guiding the quality oversight for this program."

CFC, established 1997, strives to enhance educational opportunities and enrich lives through technology.  Currently it provides equipment and hands-on experiential learning programs in NY State regions, and partners with companies, schools, agencies, government and is in more than 20 locations locally for STEM/STEAM training regional youth.

The WNY STEM Hub is part of the Empire State STEM Learning Network. It facilitates collaboration among business, education, community organizations, arts and cultural organizations, and government entities to advance the interdisciplinary teaching and learning of STEM/STEAM subjects in support of sustained economic and intellectual vitality in the Western New York.

 

 

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